Welcome to
CloudMouse SDK API
Your starting point for ultra-responsive apps. Custom event kernel and dual-core architecture optimized for the ESP32-S3 with hardware and networking abstraction out-of-the-box. Build, connect and deploy your projects with minimal and beautiful code.
using namespace CloudMouse;
// Hardware component instances
EncoderManager encoder;
DisplayManager display;
WiFiManager wifi;
WebServerManager webServer(wifi);
LEDManager ledManager;
void setup() {
Serial.begin(115200);
delay(1000);
// Welcome message
Serial.println();
Serial.println("? CloudMouse SDK Boilerplate v1.0");
Serial.println(" Ready to build something amazing! ?");
// Initialize hardware components
SimpleBuzzer::init();
encoder.init();
display.init();
ledManager.init();
// Register components with the Core event system
Core::instance().setEncoder(&encoder);
Core::instance().setDisplay(&display);
Core::instance().setWiFi(&wifi);
Core::instance().setWebServer(&webServer);
Core::instance().setLEDManager(&ledManager);
// Start dual-core operation
Core::instance().startUITask(); // UI rendering on Core 1
Core::instance().initialize(); // Event system on Core 0
Serial.println("✅ System ready!");
}
void loop() {
// Main coordination loop (20Hz on Core 0)
// Core 1 handles UI independently for smooth performance
Core::instance().coordinationLoop();
delay(50);
}